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guilty gear strive sol matchups

guilty gear strive sol matchups

Apr 09th 2023

Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. At long range, you can use Banjoneto to hit Chaos. 236S has a use in this matchup. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The two I found were Chipp against Pot and Pot against Doctor Who. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. This opening is designed such that the attacker can easily counter the defender's attack with his own. Significantly slower than an uncharged 5D, making it easier to react to. Matchup guides, advice, and analysis for Zato-1 in GGST. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. 5th overall. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. This attack is Sol's best point to use Roman Cancels in most combos. The hard knockdown can grant good okizeme. This section has strict standards that must be followed. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Sol does an uppercut with his sword's hilt. Character Win rate Total usage; 25 %: 16: . If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. He is playing guilty gear and the other characters are playing strive. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Please take my money Tattie!!!!! To challenge these normals, Ky pretty much has to commit to. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. It can clip him which puts him into a stagger state, allowing Ram to get in. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. 13th overall. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Ky Kiske is the go-to "shoto" character alongside Sol. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Axl will likely attempt to reset to neutral over extending pressure sequences. In the case of 2H, this is faster than letting the move recover by itself. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Causes floating crumple on ground hit, delaying a follow-up will force stand. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Matchups. If you don't punish it however, she's +2 which means she can keep running her pressure. Edit:I forgot to mention. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Ramlethal's Guilty Gear Strive tier match ups. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Blazing! . 03 Mar 2023 23:47:00 . I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Counter Hit state during recovery until landing. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. They have a ton of po. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Hes the best overall balanced character in this game vs the rest of the cast. Wanna see me combo into 5K on Counter Hit? Used to call out opponents who make predictable jump-ins or keep chicken blocking. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Here's how you can play Anji Mito in Guilty Gear Strive. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Slow but high reward anti-air that mainly sees use as combo filler. Moves forward about one character length at no charge to fullscreen at max charge. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Goldlewis player: PROMOTE May and Millia! Links into 5K on hit, still combos if the first hit whiffs. In general, use low-commit moves like your K and P buttons. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. They have some good and bad matchups, but can be very effective in the right hands. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Sometimes you can CH the delay as she's right in front of you or you may both may trade. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Can be Roman Canceled on hit for decent damage and better okizeme. 24. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Baiken. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . 8.5K 30.5K 2.7K . High pushback on block can make this move safe if properly spaced. A lunging gut punch. Sol has tricky special moves which help him get in, and a suite of normals which . Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. This page was last edited on 28 January 2023, at 04:05. The difference between the attacker's recovery and the period that the opponent is in blockstun. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Vote for tiers. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Guilty Gear Strive originally released in June 2021 . Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. He wears a white coat with purple lining decorated with silver studs and . This can be caused by crouching, certain moves, and being short. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Sol Badguy - 4.8. I have no plans to increase the sample size or make new ones for future patches. Please keep in mind the matchup chart is subjective and not all players may agree. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Someone you don't want to run into. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Try to get Axl to whiff. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. For example, if Sol has 15% popularity the top 150 players are counted. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Sol steps forward and swings his sword. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. That means that a person that is willing to fight a certain match up does that knowingly. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers 26. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Guilty Gear -Strive-. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Hits twice. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. . Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Launches opponent on hit if combo'd into. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! I want to pre-face this by saying that tier-lists don't matter. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Sol rushes forward low to the ground and delivers an uppercut. Worst Match. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Nagoriyuki is the opposite of this. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Hits twice. Sol matchup chart. No Axl allowed everyone hates that mofo. Sol does an uppercut followed by a fiery straight punch. Shorter active window compared to the ground version. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Sol lunges forward half-screen with a flaming straight punch. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Slower than 5P and 5K, but hits lower to the ground. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. This page was last edited on 27 February 2023, at 20:20. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman

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