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vector of objects vs vector of pointers

vector of objects vs vector of pointers

Apr 09th 2023

Be careful with hidden cost of std::vector for user defined, C++11 Multithreading - Part 1 : Three Different ways to, C++11 - Variadic Template Function | Tutorial & Examples, C++11 : Start thread by member function with arguments. What std::string? How to erase & delete pointers to objects stored in a vector? * Baseline us/Iteration quite close in the memory address space. As for your second question, yes, that is another valid reason to store pointers. WebA vector of pointers is useful in cases of polymorphic objects, but there are alternatives you should consider: If the vector owns the objects (that means their lifetime is bounded by that of the vector), you could use a boost::ptr_vector. Libraries like When a vector is passed to a function, a copy of the vector is created. Larger objects will take more time to copy, as well as complex or compound objects. Obviously there is very good locality of access to both arrays. Download a free copy of C++20/C++17 Ref Cards! std::unique_ptr does the deletion for free: I suggest to use it instead. Particles vector of objects: mean is 69ms and variance should be ok. This can help you with your problem in three different ways: Using a shared_ptr could declare your vector like this: This would give you polymorphism and would be used just like it was a normal vector of pointers, but the shared_ptr would do the memory-management for you, destroying the object when the last shared_ptr referencing it is destroyed. You may remember that a std::span is sometimes called a view.Don't confuse a std::span with a view from the ranges library (C++20) or a std::string_view (C++17). With the Celero As for your first question, it is generally preferred to use automatically allocated objects rather than dynamically allocated objects (in other words, not to store pointers) so long as for the type in question, copy-construction and assignment is possible and not prohibitively expensive. Copying pointers is much faster than a copy of a large object. Does it need to stay sorted? It might be easier to visualize if you decompose that statement to the equivalent 2 lines: To actually remove the pointer from the vector, you need to say so: This would remove the pointer from the array (also shifting all things past that index). Learn all major features of recent C++ Standards! 1. wises thing but Nonius caught easily that the data is highly disturbed. the object stores a large amount of data), then you might want to store pointers for efficiency reasons. Example 6-4. * Min (us) C++, C++ vector of objects vs. vector of pointers to objects. So it might make sense that entities and projectiles store pointers, so they actually point at the same objects. Thus when you do this delete entities[x + y * width]; you indeed delete the YourType instance, but the pointer still exists and it sill in your vector. Your time developing the code is worth more than the time that the program runs. The test code will take each element of the problem As pointed out in Maciej Hs answer, your first approach results in object slicing. Why inbuilt sort is not able to sort map of vectors? You just need to Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Difference between constant pointer, pointers to constant, and constant pointers to constants, vector::front() and vector::back() in C++ STL, vector::empty() and vector::size() in C++ STL, vector::operator= and vector::operator[ ] in C++ STL, vector::at() and vector::swap() in C++ STL, vector::begin() and vector::end() in C++ STL, vector :: cbegin() and vector :: cend() in C++ STL, How to flatten a Vector of Vectors or 2D Vector in C++, vector::crend() & vector::crbegin() with example, vector::push_back() and vector::pop_back() in C++ STL. Similar to any other vector declaration we can declare a vector of pointers. Download a free copy of C++20/C++17 Ref Cards! The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user. The vector wouldn't have the right values for the objects. 1. In this blog post, youll see why there might be a perf difference of almost 2.5x (in both directions!) From the article: For 1000 particles we need on the average 2000 cache line reads! Lets Create a vector of std::thread objects i.e. C++: Vector of objects vs. vector of pointers to new objects? the variance is also only a little disturbed. dimensional data range. data for benchmarks. Springbrooks Cirrus is a true cloud financial platform built for local government agency needs. This site contains ads or referral links, which provide me with a commission. Currently are 139guests and no members online. Thank you! * Variance Please call me if you have any questions. For our benchmark we have to create array of pointers or objects before The technical storage or access that is used exclusively for statistical purposes. To mimic real life case we can detect the same problems of our data as weve noticed with Nonius. The pointer is such that range [data (), data () + size ()) is always a valid range, even if the container is empty ( data () is not dereferenceable in that case). Interesting thing is when I run the same binary on the same hardware, It affects the behavior invoked by using this pointer since the object it points to no longer exists. Windows High Performance Timer for measurement. As a number of comments have pointed out, vector.erase only removes the elements from the vector. comparator for sorting a vector contatining pointers to objects of custom class, GDB & C++: Printing vector of pointers to objects. The Winner is: Multithreading: The high-level Interface. Storing copies of objects themselves in a std::vector is inefficient and probably requires a copy assignment operator. When an object is added to the vector, it makes a copy. Having vector of objects is much slower than a vector of pointers. Lets make a comparison: The memory is allocated on the heap but vector guarantees that the mem block is continuous. How can I point to a member of a std::set in such a way that I can tell if the element has been removed? A subreddit for all questions related to programming in any language. My last results, on older machine (i5 2400) showed that pointers code c++ How to find the minimum number of elements from a vector that sum to a given number, Passing a 2d dynamic array to a function in C++. Check it out here: Examples of Projections from C++20 Ranges, Fun with printing tables with std::format and C++20, std::initializer_list in C++ 2/2 - Caveats and Improvements. 1. In Nonius we can use a bit more advanced approach What i was missing was the std::move() function and I wasnt able to find it for months now. All data and information provided on this site is for informational purposes only. appears that if you create one pointer after another they might end up * Skewness In contrast, std::span automatically deduces the size of contiguous sequences of objects. This can be used to operate over to create an array containing multiple pointers. You can modify the entire span or only a subspan. If any of the destructed thread object is joinable and not joined then std::terminate() will be called from its destructor.Therefore its necessary to join all the joinable threads in vector before vector is destructed i.e. For 1000 particles we need 1000*72bytes = 72000 bytes, that means 72000/64 = 1125 cache line loads. So, as usual, its best to measure and measure. Maybe std::vector would be more reasonable way to go. Smart pointers in container like std::vector? Notice that only the first 8 2011-2022, Bartlomiej Filipek Required fields are marked *. Memory leaks; Shallow copies; Memory Leaks Dynamic Polymorphism and Dynamic Memory Allocation. Do you try to use memory-efficient data structures? This can simulate, for example, references in C#. samples and 1 iteration). For a Plain Old Data (POD) type, a vector of that type is always more efficient than a vector of pointers to that type at least until sizeof(POD) > sizeof(POD*). If I gradually build up from one to a hundred strings in an array, is that enough information to tell which is better? A view from the ranges library is something that you can apply on a range and performs some operation. 2011-2022, Bartlomiej Filipek In the article, weve done several tests that compared adjacent data structures vs a case with pointers inside a container. How to delete objects from vector of pointers to object? In the picture, you can see that the closer to the CPU a variable, the faster the memory access is. vector::eraseRemoves from the vector container and calls its destructor but If the contained object is a pointer it doesnt take ownership of destroying it. For the rest it is a balance between "simple and maintainable" vs. "the least CPU cycles ever". Containers of pointers let you avoid the slicing problem. The vector will also make copies when it needs to expand the reserved memory. C++ template function gets erronous default values, Why does C++ accept multiple prefixes but not postfixes for a variable, Prevent derived classes from hiding non virtual functions from base. This decay is a typical reason for errors in C/C++. write a benchmark that is repeatable. Heres another result when the size of a Particle object is increased to 128 bytes (previously it was 72 bytes): The results are because algorithms such as sorting need to move elements inside the container. 100 Posts Anniversary - Quo vadis Modernes C++? Dynamic dispatch (virtual method calls) work only on pointers and references (and you can't store references in a std::vector). However, you can choose to make such a * Iterations/sec Before we can update any fields of the first particle, it has to be fetched from the main memory into cache/registers. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Note that unless you have a good reason, you should probably not store the pointer in the vector, but the object itsself. This can affect the performance and be totally different than a regular use case when objects are allocated in random order at a random time and then added to a container. So they not only read the data but also perform a copy (when the algorithm decides to swap items or move to a correct place according to the order). WebFigure 3: An empty Vector object. All of the big three C++ compilers MSVC, GCC, and Clang, support std::span. Which pdf bundle do you want? But in a general case, the control block might lay in a different place, thats why the shared pointer holds two pointers: one to the object and the other one to the control block. Copyright 2023 www.appsloveworld.com. In the case of an array of pointers to objects, you must free the objects manually if that's what you want. (On the other hand, calling delete on a pointer value runs the destructor for the pointed-to object, and frees the memory.). Why can't `auto&` bind to a volatile rvalue expression? Objects that cannot be copied/moved do require a pointer approach; it is not a matter of efficiency. This site contains ads or referral links, which provide me with a commission. std::vector Returns pointer to the underlying array serving as element storage. Class members that are objects - Pointers or not? Premise : In C++ it is convenient to store like object instances in std containers (eg: std::vector). call function findMatches. A couple of problems crop up when an object contains a pointer to dynamic storage. However, the items will automatically be deleted when the vector is destructed. Or should it be in one class which contains all behaviours? Let's look at the details of each example before drawing any conclusions. If you really need to store resources that have to be allocated by new, then you should use boost::shared_ptr. Particles vector of pointers: mean is 121ms and variance is not There are two global variables that you probably have used, but let them be the only ones: std::cin & std::cout. If you have objects that take a lot of space, you can save some of this space by using COW pointers. affected by outliers. and "C++17 - Avoid Copying with std::string_view". Is passing a reference through function safe? As you can see we can even use it for algorithms that uses two Finally, the for-loop (3) uses the function subspan to create all subspans starting at first and having count elements until mySpan is consumed. I try to write complete and accurate articles, but the web-site will not be liable for any errors, omissions, or delays in this information or any losses, injuries, or damages arising from its display or use. With C++20, the answer is quite easy: Use a std::span. Any other important details? This is 78% more cache line reads than the first case! Similarly, the std::string usually has a pointer to the actual dynamically allocated char array. it would be good to revisit my old approach and measure the data again. Additionally, the hardware Prefetcher cannot figure out the pattern - it is random - so there will be a lot of cache misses and stalls. In our Overloading, variadic functions and bool type, Unable to discriminate template specialization with enable_if and is_base_of. Containers of the STL become with C++20 more powerful. Heres a great summary that explains the problem: The picture comes from the book: Systems Performance: Enterprise and the Cloud. * Group, You can create a std::span from a pointer and a size. 0. Each benchmark will be executed 20 times (20 library Vector of 20,000 small objects vs vector of 20,000 object pointers to 20,000 heap objects. As thread objects are move only objects, therefore we can not copy vector of thread objects to an another of vector of thread i.e. WebVector of objects vs vector of objects pointers I remember during an assignment for a class I took during fall semester that we had to use vectors of pointers instead of just the Your email address will not be published. Contracts did not make it into C++20. Yes, you created a memory leak by that. Our particle has the size of 72bytes, so we need two cache line loads (cache line is usually 64 byte): first will load 64 bytes, then another 64 bytes. looks at gender info then creates vector of objects, also sets the name and age for each match with the help of pointer. Using c++11's header, what is the correct way to get an integer between 0 and n? I think it would be interesting the discussion and I would like , Jake, GS, Lawton Shoemake, Animus24, Jozo Leko, John Breland. If you know that copying is a blocker for the elements in the container, then it might be good to even replace the sorting algorithm into selection sort - which has a worse complexity than quicksort, but it has the lowest number of writes. The C-array (1), std::vector(2), and the std::array (3) have int's. 3. Pointers. Most processors don't follow pointers when loading their data cache. Not consenting or withdrawing consent, may adversely affect certain features and functions. 0}. Now lets create a std::function<> object that we will pass to thread object as thread function i.e. interested in more professional benchmarking Revisiting An Old Benchmark - Vector of objects or pointers First, let's create a synthetic "large" object that has well defined ordering properties by some numeric ID: struct SomeLargeData { SomeLargeData ( int id_) : id (id_) {} int id; int arr [ 100 ]; }; In In Re Man. A Computer Science portal for geeks. The vector will also make copies when it needs to expand the reserved memory. And as usual with those kinds of experiments: pleas measure, measure and measure - according to your needs and requirements. By looking at the data you can detect if your samples got a proper Inside the block, there is a place to store the reference counter, the weak counter and also the deleter object. C++, Member function returning const reference to vector containing pointers to const objects, Vector of pointers to member functions with multiple objects c++, Vector of objects containing references or pointers. We can also push std::thread without specifically specifying std::move(), if we pass them as rvalue i.e. The real truth can be found by profiling the code. The above only puts lower bounds on that size for POD types. Your vector still contains an old pointer, which has became invalid by the time the object was deleted. In your case, you do have a good reason, because you actually store a non-owning pointer. The difference to the first approach is, that here your objects get destroyed when the vector gets destroyed, whereas above they may live longer than the container, if other shared_ptrs referencing them exist. The benchmarks was solely done from scratch and theyve used only Two cache line reads. In C++, a variable is the variable that it is representing. I don't know of any other structures (aside from a tree structure, which is not especially appropriate here). acknowledge that you have read and understood our, Data Structure & Algorithm Classes (Live), Data Structure & Algorithm-Self Paced(C++/JAVA), Android App Development with Kotlin(Live), Full Stack Development with React & Node JS(Live), GATE CS Original Papers and Official Keys, ISRO CS Original Papers and Official Keys, ISRO CS Syllabus for Scientist/Engineer Exam, Initialize a vector in C++ (7 different ways), Map in C++ Standard Template Library (STL), Set in C++ Standard Template Library (STL), Left Shift and Right Shift Operators in C/C++, Priority Queue in C++ Standard Template Library (STL), Input/Output Operators Overloading in C++. Why is this? For this blog post, lets assume that Object is just a regular class, without any virtual methods. If you don't use pointers, then it is a copy of the object you pass in that gets put on the vector. The difference is in object lifetime and useability; the speed is insignificant. Cirrus advanced automation frees up personnel to manage strategic initiatives and provides the ability to work from anywhere, on any device, with the highest level of security available. * Z Score. Mutual return types of member functions (C++), Catching an exception class within a template. Nonius), but it can easily output csv data. Why is dereferenced element in const vector of int pointers mutable? 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Learn how your comment data is processed. Using a reference_wrapper you would declare it like this: Notice that you do not have to dereference the iterator first as in the above approaches. For example, a std::string and std::vector can be created at modified at compile-time. A little bit more costly in performance than a raw pointer. Just to recall we try to compare the following cases: Additionally, we need to take into account address randomization. runs and iterations all this is computed by Nonius. Such benchmark code will be executed twice: once during the a spreadsheed to analyze it and produce charts. But CPUs are quite smart and will additionally use a thing called Hardware Prefetcher. There are probably some smart pointers or references in boost or other libraries that can be used and make the code much safer than the second proposed solution. Some objects are cheaper to construct/copy contruct/move construct/copy/move/destruct than others, regardless of size. If a second is significant, expect to access the data structures more times (1E+9). 10k. We and our partners share information on your use of this website to help improve your experience. Deleting the object will not get rid of the pointers, in neither of the arrays. when working with a vector of pointers versus a vector of value types. different set of data. by Bartlomiej Filipek. Here is a quote from Eric Nieblersrange-v3 implementation,which is the base for the C++20 ranges: "Views are composable adaptations of ranges where the adaptation happens lazily as the view is iterated." To have a useful example for the object class I selected the Particle class which can simulate some physical interactions and implements a basic Euler method: The Particle class holds 72 bytes, and theres also some extra array for our further tests (commented out for now). For example, if the difference between the worst performing data structure and the best is 10 nanoseconds, that means that you will need to perform at least 1E+6 times in order for the savings to be significant. The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network. C++ Core Guidelines: Better Specific or Generic? C++ difference between reference, objects and pointers, Moving objects from one unordered_map to another container, store many of relation 1:1 between various type of objects : decoupling & high performance, Atomic pointers in c++ and passing objects between threads, Using a base class as a safe container for pointers, STL container assignment and const pointers. Designed by Colorlib. Correctly reading a utf-16 text file into a string without external libraries? Do you optimise for memory access patterns? Some of the code is repeated, so we could even simplify this a bit more. It does NOT try to delete any associated memory.To delete the associated memory explicitly, you need to: There are a number of other inconsistencies with your code and, better solutions for what you're trying to do, such as: If you need to dynamically allocate your objects, but for some reason do not want the vector to handle that, you can use shared_ptr or unique_ptr, who will take care of the deallocation for you: If calling delete on the vector*s called delete on the pointers they hold, then you'd be in for a heap of trouble (pun intended) because you'd be deleteing automatic variables with the first delete which yields undefined behaviour (a bad thing). When you call delete, the object is deleted and whatever you try to do with that object using invalid (old, dangling) pointer, the behavior is undefined. * Problem Space We can perform this task in certain steps. Standard containers, like std::vector, containing raw pointers DO NOT automatically delete the things that the pointers are pointing at, when removing the pointers from the containers. and use chronometer parameter that might be passed into the Benchmark The same problem occurs to store a collection of polymorphic objects in a vector: we have to store pointers instead of values: Now, as std::thread objects are move only i.e. library is probably better that your own simple solution. The Type-Traits Library: Type Comparisons, And the Winners for the Seven Vouchers for Fedor's Book "The Art of Writing Efficient Programs" are, Template Metaprogramming - Hybrid Programming, Seven Voucher for Fedor G. 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Your email address will not be published. thread_local static class is destroyed at invalid address on program exit. visible on the chart below: Of course, running benchmarks having on battery is probably not the Thanks for this tutorial, its the first tutorial I could find that resolved my issue. My question is simple: why did using a vector of pointers work, and when would you create a vector of objects versus a vector of pointers to those objects? Vector of objects is just a regular vector with one call to the update method. For the unique_ptr and shared_ptr examples, is it still covariant, because they all return the "How is the appropriate overloaded output operator for std::string found?" Built on the Hugo Platform! Does vector::erase() on a vector of object pointers destroy the object itself? This is a type of array that can store the address rather than the value. particles example I just wanted to test with 1k particles, 2k. simple Console table. This can lead to a huge problem in long-running applications or resource-constrained hardware environments. Can it contain duplicates? Binary search with returned index in STL? See my previous post about those benchmarking libraries: Micro The main reason for having a std::span is that a plain array will be decay to a pointer if passed to a function; therefore, the size is lost. It is the actual object in memory, at the actual location. Question/comment: as far as I understand span is not bounds-safe. C++20: Define the Concept Regular and SemiRegular, C++20: Define the Concepts Equal and Ordering, A Brief Overview of the PVS-Studio Static Code Analyzer, C++20: Two Extremes and the Rescue with Concepts, The new pdf bundle is ready: C++ Core Guidelines: Performance, "Concurrency with Modern C++" has a new chapter, C++ Core Guidelines: Naming and Layout Rules, C++ Core Guidelines: Lifetime Safety And Checking the Rules, C++ Core Guidelines: Type Safety by Design. * Max (us) This method will be memory-bound as all operations inside are too simple. what we get with new machine and new approach. Memory access patterns are one of the key factors for writing efficient code that runs over large data sets. Your choices will be applied to this site only. You haven't provided nearly enough information. Calling a destructor on a pointer value does nothing. Will you spend more time looping through it than adding elements to it? CPU will detect that we operate on one huge memory block and will prefetch some of the cache lines before we even ask. Hoisting the dynamic type out of a loop (a.k.a. Insertion while initialization: Although its an option that can be used we should avoid such type of insertion as vectors store addresses within them. There are more ways to create a std::span. Otherwise, it is generally better not to store pointers for exactly the reason that you mentioned (automatic deallocation). Should I store entire objects, or pointers to objects in containers? estimation phase, and another time during the execution phase. Let us know in comments. If not, then to change an Object in a vector you will have to iterate the entire vector to find it.

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