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warframe impact to slash

warframe impact to slash

Apr 09th 2023

Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Update Infobox Data Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Toxin is also a solid choice for fighting unarmored Grineer. At low levels, IPS fine. A +10% impact would do an additional 10 impact. 5. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Rarity It has no damage modifiers or unique status effects. but the community still wants their OP status. 599K subscribers in the Warframe community. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. 2020 Digital Extremes Ltd. All rights reserved. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. For safety, rockets arm after traveling a safe distance. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon You can't use it against Infested or mechanical enemies. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Gallery Old appearance Patch History Update 11.0 (2013-11-20) The only thing keeping it from being on the number one spot in this tier list is that it's very situational. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Damage = impact + puncture + slash + elemental All the latest gaming news, game reviews and trailers. flux rifle might be another one I'd consider), then it gives a significant boost. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. yes it should, but it shouldnt make enemy levelredundant. Gas is created by combining Heat and Toxin. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. These elements typically come with more potent damage modifiers and status effects. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Bring some form of armor strip to maximize Viral's damage output. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. #Warframe New Impact to Slash Mods Hot or Not?! I think it increases all the physical attributes, but not the elemental ones. Including stuff like enemies that are affected by this or that, etc. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. WARFRAME Wiki is a FANDOM Games Community. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. This is what i was intending to mean, i just didnt indicate it with so much detail. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . The Synoid Helicor deals the most impact damage of the hammer-type weapons. with negative impact riven, you can make whipclaw to be slash-puncture only. A +10% impact would do an additional 10 impact. It's an excellent damage type to pair with Viral or Corrosive. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Increases effectiveness against enemies with Shields, especially Corpus units. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. And as of right now it would seem that other procs are better than other. True damage is an unlisted damage type that some Warframe abilities possess. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. 0 coins. Chains between enemies up to 3 meters from the target. New comments cannot be posted and votes cannot be cast. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. WARFRAME Wiki is a FANDOM Games Community. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, At low levels, IPS fine. That's the issue. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Update 11.0 (2013-11-20) You lost people the second you said Slash does not bypass armor. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. you wont be sitting for so long hitting the same target. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? 1 . making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Corrosive is created by combining Toxin and Electricity. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Yet, anything someone says thatregards nerffing that power, isrejected by the community. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Polarity Stacks to 325% increased damage at x10 stacks. Explain why my friend said not to get the Cernos bow cause it impact damage. That is very important. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Sounds weird doesn't it? 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Yes I know that, but does it matter? Simply selecting the proper config for the occasion ~ been working well for me so far. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. 1. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. what point does it become 0?, like what level? it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Only disadvantage of this melee is low impact and puncture damage. Charles Burgar is an expert on all things tech and gaming. It's tough to top Viral in the current meta. It's easy! That's because Corrosive has a +75% against Ferrite. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. At low levels, all damage types are actually quite equal and do what DE intended. Puncture as a base element is good against armour. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). are the mods that increase damage to certain enemy types worth it like expel corpus? it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Each can be increased by use of their respective mod cards. Slash tiberon Grants a high burst of damage on certain enemies. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? which is why in my suggestion, there would be effectsthat bypasses armour and shields. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. You need to be a member in order to leave a comment. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Impact However, the actual effects from the armor stripping are applicable for the whole squad. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Press J to jump to the feed. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. At high levels, Heavy Gunners are basically gods by comparison. It causes enemies to flinch and recoil backwards. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Similar goes for Impact. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Official Drop Tables Tradeable i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. 2. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Found the internet! It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Obtained From: Sister Liches. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. The exceptions are: Accelerated Blast, which adds from the entire base damage. Blast is created by combining Heat and Cold. How to leave a lasting impression on the enemy. Recommended for use with weapons that have a higher Impact damage than other damage types. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. ((100 + 50) * 10 / 100 = 15). It only works on organics due to the weapon's nature. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Puncture: Puncture Damage is one of the three physical damage types. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Void damage is reserved for Operator Amps and the Xaku Warframe. These are the most common damage types. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. impact Sourced from official drop table repository. At 6000 ferrite armor, 100 Corrosive deals 29 damage. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. WARFRAME Wiki is a FANDOM Games Community. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). (It's weaker than pure Viral before you even pair it with Slash.). Rifle Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them.

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